| Keef’s
IMVU > Developing Tutorials
> Lab Study > Week
3, Basic Seamless Textures
Develop
Lab
Study Class
Tips
Tricks for Furniture and Room Deriving
Week Three:
Basic Seamless Textures
This week we will
be working in Photoshop 7 for this tutorial, any GIMP, PaintShop,
or other program users please feel free to share what tools
will work in lue of the ones we will be using this week. I’m
purposely going to be using the older PS7 so that all PS users
will have access to the same tools. I will however jump over
to Photoshop CS4 on occasion to show you some cool ticks it
has that those who have CS4 will want to use (and for those
who don’t who have been thinking about upgrading will
see some of the fancy stuff)
Photoshop
Tools for the week
Layers
Marquee
Crop
Clone Stamp
Offset
Eraser
Vocabulary for the week
Photoshoped: The act of using an image editor
to edit an image.
Foreshortening: The distortion created when
one looks at something from an angle
I figured seamless textures would be the best place to start
for this week’s installment as it was requested and
it really is the bread and butter skill of room texture making
and all the texture work we will be doing later will build
of seamless textures as their bases.
A seamless texture is a texture that when butted up against
itself has no visible seams so that when tiled the seam lines
are imperceptible. Most if not all rooms and several furniture
items use this type of Tiling UV mapping.
This is also the skill for making website, homepage and product
page background wallpapers seamless
Any image can be made to be seamless, but not all images
will look good when tiling.
What images makes good seamless textures
Not all images will tile well so it’s a good idea to
familiarize yourself with what to look for before you waist
your time making something seamless that is just going to
look awful.
Simple
Images: Don’t use images that are of some
specific identifiable thing such as a portrait, a vase,
a logo, a picture of your cat. This image will be repeated
over and over and oooover, so anything that should really
just be used as a focal point should not be used or else
your project will just end up looking busy. (unless that
is the intent). Repeating patterns are okay so long as it
looks like it should be a repeating pattern, wallpapers,
upholstery patterns, floor tiles etc.
Even
Images: Ideally you want an image that dosn't have
any one part that jumps out at you more than another. Any
part of an image that stands out should be photoshoped out.
Elements that may not seem so visible when looking at the
texture as a single image, once it tiles will become glaringly
apparent, thus destroying the illusion of fluidity seamless
textures can create.
Even
Lighting: You want an image that is evenly lit
across the whole image. Anything that has a gradient of
lighting, no matter how subtle it is, will not make a good
seamless texture. As you get more skill in Photoshop you
can use gradient layers to counter the lighting gradient
in the source texture, but that is not something you’ll
want to mess with if you can all help it. Likewise any bold
shadows can also become a issue, especially on ground textures,
since those texture will be viewed from every angle shadows
can become a annoying problem.
Square
Perspective: You will want to use an image that
is flat to the viewer, anything that is on an angle will
become problematic. Photoshop has some great tools for correcting
perspective foreshortening issues but its never as good
as having a nice square image to begin with.
I will cover
these aspects again in more detail when we do photography
week!
Seamless Texturing methods
There are as
many methods to making things seamless as there are Photoshop
users. I myself use different techniques depending on the
source image and what my ultimate goal with it is.
For this guide
I will show you two easy methods, the Clone Tool
Method and the Erasing Method.
Both these methods are quick and easy once you get the feel
of them, and they will also lay the groundwork for you for
using more advanced methods for complex images.
Image Sources (boring copyright lecture
alert)
Before we begin
work I figured we better stop a moment to talk about images
and where they come from. Everyone knows about copyright,
right? The same laws that protect your finished works and
my finished works also apply to every image you will find
on the web. Images found on the web are NOT useable unless
they specifically say they can be used for ‘commercial’
perposes. ‘Free to Use’ does not mean commercial
use. I won’t go on and on on this, the main thing
is know your sources, respect their wishes, and only use
what is meant to be used commercially. Ready made graphics
and ‘Wallpapers’ found on the web generally
are for personal ‘use’ not for actual commercial
use
Legal
Image Sources:
Your
Camera: Images you take are copy written to you!
(so long as you not using picture of a work of art, logo
or brand or something like that.) We will have a camera
week devoted to taking pictures for textures.
3D Design
Texture source Websites: There are many image source
websites on the web. You will want to be looking for the
ones who cater to 3D artists as those images tend to be
more in line with what a texturer would need. There are
several free advertising supported sites, but the best ones
are by subscription. Paying your fees giving you access
to use their databases on your commercial works. Most of
the gaming industry uses these texture image banks for their
texture work. Be sure to read the TOS of any site. I won’t
list any here but they are just a Google search away!
Seamless Texture Making Tutorial
Here is an image
I took, feel free to use and abuse it all you wish. Any derivative
work of this image may be used on your products.
right click, save image as
Step one, Prepping
the Image.
For all methods first
chose the area of the source image you will want to use, you
want to pick an area that is mostly uniform and doesn't have
any real outstanding elements that will make the repeat obvious.
Crop the image to an approximate square, Use the Marquee tool
to select part of the image then crop to that area (Image/Crop)


Then re-size your image
to a 512x512 image to make it purely square that will conform
to the 2x rule.
It’s a good idea to make all your images pre conform to
these sizes and get used to working with them.
(Image/Image Size)

Save the cropped
image as a jpg with a new name that you'll remember.
Now were ready to
make it seamless!
The Clone Stamp Method.
First we will slide
the image so we see the seam using the Offset tool.
Filter/Other/Offset
If our image is 512
wide then we know 256 is exactly half so put in 256 to the Offset
Horizontal. (I find it easer and I get a better result if I
just worry about one direction at a time, but you can do both
directions at the same time if you like.)
The image will have
slid along 50% exposing its seam.
Offset Notes:
I like using numbers
for my offsets that I will remember for this so I can go back
to the original alignment image easily so I tend to stick to
the 2x dimensions. This is not really important for this texture
as its random, but if doing something with a pattern it will
be very important to restore to center.
Be sure if using
a working file that goes 'outside the lines' of the image that
you crop the image to itself (Zoom out and drag the marquee
tool around the whole image and then Image/Crop. Otherwise you
will be offsetting the outside of the lines part too and you
will not get a seamless result.
Offset will only
effect the working layer, so be aware of that if working on
an image that uses multiple layers.
CS Offset
In CS4 (not sure
if this one is in other CS versions) You have offset sliders.
Slide them along and the layer will slide with them, great for
checking things. Looove these!
Now for the clone tool,
select it on the left hand toolbar.

Then move the curser
over an area you want to sample from, hold down 'alt' then left
click the mouse. move the mouse to where you want to drop the
sample and click. Now draw with it as it it were a brush tool
along the line and it will take the image from the source location
and draw it in the new location. (watch for the little cross when
your drawing to see were it is taking from.





Presto changeo no
seam!
Now repeat for the
other direction!





Save the image again
with a new name, I personally add seamless to it so I know it
has been prepped so mine is Keefs_Rock_Seamless.jpg.

Some notes
on clone stamping...
-Don't sample from
right by the image, it becomes obvious.
-Mix up the sample locations to add randomness.
-Don't sample too close to the edge of the image or you will
get an ugly line.
-Play with the brush intensities and types to get different
looks.
-Take your time, it takes a while to get a good feel for this
tool.
CS4 Clonstamping: Anyone who says CS4 has nothing
new is smoking something!!!!
CS4 made a huge leap
in the clone stamp tool that one you have it you will wonder
how you ever survived before, and for anyone serious about texture
editing this tool advance alone is worth upgrading for.
CS4’s clone
stamp offers you a clone preview so you can actually see what
it is you will be stamping so as to line things up perfectly.

I tinted one side dark so you can see where the seam was.
Using CS4's clone with the preview you can eaisly contiue the line
detail across the seam on the first attmept vs have to use trial
and error.
The Erasing Method. (Best used only on simple
or organic images)
Open up our first
saved image.
Make a duplicate
layer. (Layer/ Duplicate Layer)

Offset the new layer 256v 256h


Now..... wait for
it... just erase the lines.

Yep its
that simple, select the eraser with a soft brush setting and run
it down the line and poof, seamless!


On more complex images
you will have to be more fussy about what and where you erase
to get a proper blend.
Once happy flatten
the image then save it with a new name.

Ta Da!
Once you get used
to them you will find you have an affinity to one method over
the other, and again there are many more methods to remove seams
so don't be afraid to experiment. In the end you will probably
end up with a blend of styles using them all in one way or another
in your project.
If there is an interest
I can make the next installment on more advances seamless skills,
perspective corrections, gradient corrections, working with
patterns such as brick. Or if you think this is enough on seamless
we can move onto the next skill set, Let me know what you think!
Homework Assignment
3a Group
Make
at least three images seamless! Please don’t share your
actual textures here as they may be lifted, but please share
them via a Previewer screenshot of them on being used in a tiling
room
Suggestions:
Grass or other groundcover
Water
Sky (Generally you’ll only want to make a sky seamless
on the sides as a gradient top to bottom is a great effect.)
Stone or Marble
Plaster
Carpet
Fabric without a pattern, such as canvas, velvet, leather, etc
Homework Assignment
3b Self Study
Get organized! Before
you start cranking out textures take some time to come up with
a storage method and naming conversion for your images, trust
me you will thank me later.
Set up a file folder
to keep your textures in and sub folders to sort them into categories.
Water, Grass, Rock, Woods, Metals, etc.
Keep texture usable
images in a separate area than idea inspiration images so as
time passes and you can’t remember what came from where
you know what is usable for textures and what are just to look
at for reference.
Rename all your texture
files so they are easily understood and sort nicely. water_blueripple
BACKUP BACKUP BACKUP.
Get an external backup drive and use it. The one universal truth
about computers is HARDRIVES FAIL *knock wood* so back up you
work. I recommend a regular once a week backup as well as a
period backup to CDs for really important stuff. If IMVU is
your living or a significant chunk of it, get a remote offsite
backup too.
Homework Assignment
3c Self Study
Relax and go cruising
on the web for resource sites, be sure to read the TOS and make
sure the images may be used commercially. Make a folder for
them in your internet favorites and bookmark them. If you find
one you love and they offer a subscription or donation option
think about supporting them! The ones the pros use tend to be
a monthly subscription but are well worth it.
|
|