How
to Rufflize a Texture for Photoshop CS users
(I’m using Photoshop CS4 here)
This Quickie
Technique Tutorial came from a forum request . Original
Forum Thread
Open a working file.
I recommend working large then resize your final work on a project
by project need. 512x512 is a good minimum size
Make the base layer
your source material. I leave this layer alone so I can go back
to it if I need to.
Make a Copy of that
layer and then hide the original layer.
Resize the new layer
using Edit/Transform/Scale so it is all inside the image space
and you have room aronud it to work.


Now to ruffle
it.
To make a fabric
feel ruffled you need to distort the pattern so that it seems
to flow with the ruffles. We’ll use the Wave tool.
Go to Filters/Distort/Wave
and a window will pop up.

Use the Sine Wave
and close to these settings to make your fabric wavy. Play
with the numbers till you get the amout of wiggle you want
Now your
fabric should have a nice wiggle to it, now lets add depth.

We'll use Doge
and Burn to tease out the wave we created into 3d space. (this
is the artsyfartsy part so take your time and remember the
undo button/CtrlZ is your friend) The amount of highlight
and shadow will be dependent on the fabric and amount of fullness
you want to represent. Silky fabrics will have harsher look
that soft fabrics. I'm will go for a satin look so it will
be bit heavy handed so you can see what I did. If I was aiming
for a soft cotton I would use a much lighter touch.
Burn
Darkens

Dodge
Lightens

Now that
were looking dimensional we will use this piece of ruffle to
build a texture with.
Move that layer
over a bit then make a copy of it and position it along side
it.
Now use Edit/Transform/Warp
on the new layer and push and pull on it a bit so it nests
well against the other layer and so it dosn't look like an
exact copy. Remember ruffles aren’t perfect so don't
aim for perfection.

Rinse and Repeat!

Once you
have your tiers built, merge each Tier into one Layer.

Do another pass with
the Dodge and Burn tools to add highlight and shadow between
the tiers.